![]() While I think this is likely easier to code, the computer getting bad 'rolls' for your guys LOS results in enemy tanks popping up 10 meters away from your own men seemingly out of nowhere and can result in some incredibly unfair and unrealistic firefights. Unlike most modern games that use something similar to a what you see is what you get approach, the visibility of enemy units is determined by a roll of the dice depending on numerous factors. ![]() I was immediately reminded of the incredibly poor line of site system used upon playing the first couple of scenarios. Luckily with the transition to steam this practice seems to have stopped. ![]() On top of this they began charging for patches by calling them 'engine updates' more or less hurting people that bought their games early. I suspect this has also resulted in them concentrating most of their energy on those government contracts and neglecting their regular consumers even more. Battlefront has show little interest in innovation and primarily relies on a small cadre of loyal buyers and government contracts to fund their operation. The engine feels antiquated, the AI is still non-existent and the interface, while not horrible, feels outdated. Due to the fascination with the topics covered and the supposed improvements made to the engine over the last several years I did decide to pick up this release to see what was up. For a while I quit playing CM2 games, even reverting to some of the earlier and much more ambitious CM1 games for a while. Something I noticed starting with Fortress Italy was a major lack of innovation between games. I've been playing CM2 (the current engine the game uses) games since Shock Force and have owned several games using it, namely Normandy and Fortress Italy. I was impressed how much your first map was the sketch in the book, like exactly! Really looking forward to the rest, and thanks for doing it.I picked up the CMCW on the official battlefront website a month ago and feel like I've played it enough to give it a review. Haha!! This is awesome! Super excited to try these out!Īnd yep, totally agree on the LUCK thing. Team Yankee in the book ALWAYS has luck on its side. ![]() The run through the town is a case in point.the Soviets by that time are totally depleted, their tanks have been destroyed, and the motor rifle battalion they are facing is from the reserve so they have BTR's instead of BMP's. That is certainly true for the first two scenarios. One thing about the book is that Team Yankee is almost always in an advantageous position OR has better equipment. Currently working on the map for scenario four, "The Defense of Hill 214". The first three scenarios ("First Battle", "If You're Gonna Come.", and "Counter Attack at Objective LOG") are complete and I think they do a good job of giving a "Team Yankee" feel. I think of Bannon and Garger's run through the Soviet occupied town after the battle on Hill 214 and yeah, that would be difficult to realistically survive but it sure was entertaining! And what did the Mech Platoon face in that battle, like a whole company? Or wasn't it even more? You're probably right. It does seem a lot of things came down to luck in the book. I've never made a scenario or designed a campaign so I have no idea what it would entail. ![]()
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